A Comprehensive Solution Manual for Computer Graphics with Open GL, 4/E By Donald D. Hearn, M. Pauline Baker, Warren Carithers,
2 Computer Graphics Hardware
3 Computer Graphics
4 Graphics Output Primitives
4-1 Coordinate Reference Frames
5 Attributes of Graphics Primitives
6 Implementation Algorithms for Graphics Primitives and Attributes
7 Two-Dimensional Geometric Transformations
8 Two-Dimensional Viewing
9 Three-Dimensional Geometric Transformations
10 Three-Dimensional Viewing
11 Hierarchical Modeling
12 Computer Animation
13 Three-Dimensional Object Representations
14 Spline Representations
15 Other Three-Dimensional Object Representations
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